MA Lighting grandMA2 User Manual - page 893
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Version 3.3
1
after the cue where the loop is defined
- no matter what the current active cue is. In the example above it would
run cue 3 as the next cue.
The
Lcount
allows you to set a number of times the loop should happen. The count will start when the loop is
activated the first time. The the count reaches 1 and the looping triggering cue is reached then it will loop one final
time and passing the cue again will disable the loop and continue with the following cue.
If both an Ltime and Lcount is set then it is the one that first reaches 0 that defines when the loop is disabled.
Editing the Ltime and Lcount cell will open the Calculator. This is where you type the time or count number. There
is also an option to select
Indefinite
- this will remove the value.
If command line is used to set the Ltime and Lcount, then assigning
-1
will remove the value.
Loop BreakingGo
The Executors have an options called
Loop BreakingGo
. It can be found in the Options page of the Assign Menu -
read more about it in the
.
When this is active, then a Go or Goto command will overrule the looping function and the cue after the loop will be
called. All other triggers will keep the loop running.
This can be a nice function for rehearsals or situations where you need the loop running until the executor is
triggered again.
21.7. Cue path
Each cue and cue part can have a path assigned. It is done in the
, where there is a
Path
column.
The path is used by attributes fading from a value and into the value stored in the cue where the path is assigned.
The path defines the transition form/path.
Editing a cell in this column will open a
Select Fade Path pop-up
like this:
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