MA Lighting grandMA2 User Manual - page 975
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Version 3.3
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There are many other situations where worlds can help you work better.
There are two predefined macros called "World is Full" and "World is Selection". The first one selects world number
one ("Full"). The second one creates a world based on your current selection (world number 999) and enters this
world. This can be a very nice tool if you want to do something where a worlds would be nice and you do not have
one that matches. Each time you use "World is Selection" then world number 999 is overwritten.
If you use a different default world then number one then you might want to edit the "World is Full" macro to select
the world you use (remember macros are shared among all Users).
Remember that the world you select only affects your programmer and what is displayed on some windows.
Executors and already programmed elements are not affected by the worlds you have selected.
But you can assign a world to an executor or a sequence. Read more about that in the
27.5. What are filters
The Filters are used to limit what can be stored, played back or retrieved using the "At" key.
Filters contain a selection of Attributes and data Layers (Value, Value Times and Effects). It does not contain any
fixture information.
Filters are organized in a Filter pool. Since this is a pool it might be a good idea to read to
The Filter Pool could look like this:
Filter pool - pool style
It can be changed to "Sheet Style" in the pool options. Then it could look like this:
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