MA Lighting grandMA2 User Manual - page 768
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Version 3.3
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The number in the upper left corner of a pool object is the pool object number.
A pool displays at least a full screen of pool object tiles, for example 127 pool object tiles on screen 2 of a grandMA2
console. If the empty object tiles do not exceed 100, a further page with empty object tiles will be added. In total,
there are 9999 object tiles per pool.
Hint:
To expand the group pool for example by 1000 empty pool object tiles, type into the command line:
-
Store Group 1000
and press
Please
-
Delete Group 1000
and press
Please
The group pool is expanded by empty group pool objects.
For information about the pool object colors see
.
16.1. Manage pool objects
The following examples explains on the group pool how to manage and organize pool objects in pools. These
examples are valid for all pool objects.
Every of the following actions is oopsable. For more information see
.
Store new empty pool objects
Empty pool objects are useful for preprogramming and to fill them later with content in the venue. You can also use
them to organize the pool as a label for the following pool objects.
Requirement:
.
To store new empty pool objects:
Press
Store
and tap on an empty pool tile.
- or -
Press
Store
Group
17
Please
.
Groups pool - empty pool object
An empty group pool object is stored in the group pool. An empty pool object is indicated by a gray font.
Hint:
You can also use the
to store new empty pool objects.
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